Uppsats

Artificial Intelligence and Creative Work in the Swedish Gaming Industry

Magister-uppsats

Lunds universitet/Institutionen för informatik

Publicerad: 2025

Språk: Engelska

Sammanfattning

The rapid emergence of generative artificial intelligence has sparked both excitement and concern across creative industries. The thesis examines how professionals in the Swedish gaming industry perceive Gen-AI’s role in creative workflows. Using a qualitative approach grounded in semi-structured interviews, an extended Technology Acceptance Model is ap-plied to explore themes such as usefulness, ease of use, trust, creative autonomy, social in-fluence, and perceived creativity support. Findings reveal that Gen-AI is largely viewed as an augmentation tool, enhancing ideation, accelerating iteration, and stimulating early-stage creativity, yet also raising concerns about authorship, ethical transparency, and creative de-skilling, and fear of replacement. Respondents emphasized the irreplaceable value of human judgment, emotional depth, and contextual nuance. Rather than threatening creative roles, Gen-AI is predominantly seen as a collaborative assistant. The study concludes that for Gen-AI to be embraced, it must align with creative intent and preserve user agency. By contextu-alizing these insights within Sweden’s technologically advanced gaming sector, this work contributes to a growing call for human-centered, responsible AI design in creative profes-sions.

Information

Lärosäte / institution
Lunds universitet/Institutionen för informatik
Publiceringsdatum
2025
Uppsatstyp
Magister-uppsats
Språk
Engelska

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