Uppsats
How do game systems of the battle royal game PUBG promote Aggressive and Non-aggressive Player Strategies?
Kandidat-uppsats
Uppsala universitet/Institutionen för speldesign
Publicerad: 2024
Språk: Engelska
Sammanfattning
This study examines how various game features in PlayerUnknown's Battlegrounds (PUBG Corporation, 2017), such as map terrain, resources, safe zone mechanics, teamwork, combat, and weaponry, influence player behavior by promoting aggressive and non-aggressive strategies. By analyzing player decisions across different game phases, the research highlights the need for a sophisticated understanding of game mechanics and acknowledges the impact of environmental elements and player skill levels on strategic adjustments. The game has had a huge impact on industry trends and gaming culture since its 2017 debut thanks to its enormous success. Many people may not have noticed that some system mechanisms in the battle royal game PUBG will subtly create aggressive and non-aggressive strategies, and players will alternate between these two strategies in the game. This is a survival game that is not just about fighting. Are these types of games currently promoting players to be aggressive too much? A deeper understanding of the relationship between aggressive and non-aggressive strategies and game systems will allow developers to create more balanced system mechanisms and help players further understand how to choose more appropriate strategies in different situations. Players can improve their gameplay and strategy by using this insight. This study focuses on players who have engaged with PUBG within the last six months, collecting their strategies and opinions on the game system through surveys, video recordings, and narrative accounts. After analyzing these data sources, we integrate the results to draw meaningful conclusions about how PUBG's gameplay systems promote both aggressive and non-aggressive player strategies.
Information
- Författare
- Zhou, Airui, Li, Yali, Qi, Shilong
- Lärosäte / institution
- Uppsala universitet/Institutionen för speldesign
- Publiceringsdatum
- 2024
- Uppsatstyp
- Kandidat-uppsats
- Språk
- Engelska
Utforska vidare
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