Uppsats

What specific interface design and puzzle logic factors contribute to puzzle-solving stagnation in ARGs?

Magister-uppsats

Göteborgs universitet/Institutionen för data- och informationsteknik

Publicerad: 2026-06-29

Språk: Engelska

Sammanfattning

Alternate Reality Games (ARGs) embed puzzles and narratives into real-world interfaces, creating a distinctive level of cognitive complexity. This study addressesan underexplored question: what specific interface design and puzzle logic factorscontribute to puzzle-solving stagnation in ARGs?To investigate this, we designed and developed an original ARG, A Smile, in whichplayers explore a simulated laptop desktop to uncover the truth behind a character’s death. Through a mixed-methods analysis combining behavioral logs, questionnaires, and interviews, the study identifies two categories of stagnation: interfacelevel factors that prevent players from accessing clues, and puzzle logic factors thatcause players to reason in the wrong direction even when all necessary clues arealready in hand. The study further finds that narrative engagement serves as a keystructural condition for sustaining players’ willingness to explore during stagnation,repositioning narrative design from a decorative element to a core mechanism ofstagnation management. The study concludes with a set of practical design recommendations to help ARGs creators build puzzle experiences that remain bothchallenging and comprehensible.

Information

Lärosäte / institution
Göteborgs universitet/Institutionen för data- och informationsteknik
Publiceringsdatum
2026-06-29
Uppsatstyp
Magister-uppsats
Språk
Engelska