Uppsats

Arkeologisk förmedling i tv-spel

Kandidat-uppsats

Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

Publicerad: 2026

Språk: Svenska

Sammanfattning

Archaeological mediation in video games Videos games make learning fun and a more engaging space. The purpose is to explore the ways video games can be relevant for archaeological mediation. Results from the web survey show that the participants experience joy and positive challenges, two important factors for a good learning environment and for a good gaming experience. The participants express the importance of video games that are scientifically accurate if archaeological mediation is present. Both participants and previous research are aware of the possibilities and risks of a video game for mediating archaeology. It’s important that the risks which include how the video games present ethics and morals are taken seriously if the aim is to create successful video games for archaeological mediation. Hopefully this thesis can be helpful for future research to better understand what possibilities and risks that holds for games inside didactic archaeology. Keywords: archaeological mediation, digitalization, video games, deep learning, immersive, didactics

Information

Författare
Jonsson, Emelie
Lärosäte / institution
Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)
Publiceringsdatum
2026
Uppsatstyp
Kandidat-uppsats
Språk
Svenska

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