Uppsats
Conveying Discomfort through Animation and 3D Character Model
Kandidat-uppsats
Uppsala universitet/Institutionen för speldesign
Publicerad: 2026
Språk: Engelska
Nyckelord
klicka för att sökaSammanfattning
Many video games make use of negative emotions to engage players and to introduce more meaningful game experiences. Discomfort is a feeling mostly used in the horror game genre, and our aim is to research how we can convey a feeling of discomfort through a narrative game, where we focus on the discomfort of the main character reflected through visuals. During our research our main focus was on a silhouette of a character model, in-game animations and cutscenes. We will be using the Iterative Design framework and Reflective Game Design framework to explore this idea. To showcase our research we are using a compiled KAPPA method, we have worked on 3 individual papers that all connect in the first section of the KAPPA. The KAPPA concluded that it is more challenging to convey a feeling of discomfort through a player character as it is a small piece of the game. Paper II and Paper III’s findings however, partially support that animations can contribute to conveying a feeling of discomfort through a player character, but the studies were made in the context of an isometric narrative game therefore it might not fully apply to other types of games.
Information
- Författare
- Wilson, Jesse, Konior, Martyna, Nadullah, Kevin
- Lärosäte / institution
- Uppsala universitet/Institutionen för speldesign
- Publiceringsdatum
- 2026
- Uppsatstyp
- Kandidat-uppsats
- Språk
- Engelska
Utforska vidare
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